For those of you who are unaware, there’s a website/project at onegameamonth.com. As the name suggests, the idea is for people to make one game every month. As someone exploring the world of game devs I’ve decided that this year I’m going to have a crack at it.
My first reason for wanting to try is that for a long time I’ve been in something of a rut when it comes to making games. Plans for TextQuest III got a little out of hand and after working on it for about a year I still don’t feel like I’m anywhere near finishing it. Although I do still want to finish it and plan on continuing to work on it every now and then I felt like I needed to take a break. After not really doing any programming at all for a while I had a weird brain wave at about 3am. That brain wave ended up turning into Rotoshift and it renewed my excitement for developing games. This was also about the time I heard about One Game a Month. In an attempt to get my game out there a bit I submitted Rotoshift to the One Game site.
I didn’t really think much about it after that to be honest. But for a New Year’s resolution I decided that I’d learn to develop games in Unity and set to work on making a 3D version of Rotoshift. A few tutorials and a fair amount of hard work later I’ve more or less finished Rotoshift 3D and considering how quickly I put it together I thought I had a shot at One Game a Month.
I’m not totally sure how well I’ll do as I have to do it alongside a University course, but I’m hoping that it will push me to create a bunch of (hopefully) interesting games. Ideas are running a bit low at present but I have something to work on when Rotoshift 3D is finished, it might take a bit longer than a month to make though.
It’s an awesome project though, so check it out. You can also keep up with my game dev shenanigans on Twitter (@Hacksaw79) and whatnot if you so wish!